Graphic Narratives as Teaching Tools

CONTENTS OF CURRICULUM UNIT 25.03.10

  1. Unit Guide
  1. Introduction
  2. Demographics
  3. Rationale
  4. Background Knowledge & Content
  5. Teaching Strategies
  6. Classroom Activities
  7. Implemented District Standards
  8. Graphic Novel Terminology
  9. Dystopian & Utopian Terminology
  10. Suggested Readings for Teaching
  11. Annotated Bibliography
  12. Notes

Exploring Futuristic Worlds Through Graphic Novels

Vivian-Lee Taylor

Published September 2025

Tools for this Unit:

Graphic Novel Terminology

The following terms and definitions are adapted from Understanding Comics by Scott McCloud and serve as key vocabulary for analyzing graphic novels:

  • Comics: juxtaposed pictorial and other images in deliberate sequence, intended to convey information and or to produce an aesthetic response in the viewer (McCloud 20)
  • Icon: any image used to represent a person, place, thing or idea (McCloud 27)
  • Panel: a single frame, or individual drawing, within a comic strip or comic book (McCloud 11)
  • Gutter: the space between panels (McCloud 66)
  • Closure: the phenomenon of observing the parts but perceiving the whole (McCloud 63)
  • Bleeds: when a panel runs off the edge of the page (McCloud 103)
  • Captions: these are boxes containing a variety of text elements, including scenesetting, description, etc. (McCloud 138)
  • Speech Bubbles: the visual equivalent of quotation marks, serving as a way to represent dialogue in comics and graphic narratives (McCloud 153)
    • External dialogue: speech between characters
    • Internal dialogue: a thought enclosed by a cloud shaped bubble that has a series of dots or bubbles going up to it

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