Activity Three-Mimic Who?
Objectives:
- Students will be able to identify characteristics from animals that would be best mimicked to solve problems.
- Students will be able to describe what biomimicry is in their own words.
Materials: Pictures of various animals (digital or printed)
Plan:
This activity will be game based. The students will be engaged in the game “Would You Rather? The Biomimicry Edition”. During this game, students will be posed with a problem and have to determine which animal would be better to mimic in order to solve the problem. For example, if you were trying to be a fast swimmer would you rather mimic a duck or a cow and why? Students will be given think time to answer the question independently and then using equity sticks I would call on 2-3 students to share each question.
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